“Diablo Immortal’s announcement upset a lot of fans of the franchise who felt a mobile version of their beloved game would come at the expense of a more traditional Diablo gaming experience.
“After a short time with the game ahead of its release on June 2nd (though the game has been rolling out early in some regions today), I found two things to be true.
“The first is that Blizzard has created a game that admirably captures the look and feel of a traditional Diablo game.
“The second is that Immortal is also a game designed to extract the most money out of its players.”
Read more at The Verge